﻿using System;
using System.Collections.Generic;

namespace Kindohm.KSynth.UI
{
    public class Preset
    {
        public Preset()
        {
            this.VoicePresets = new List<VoicePreset>();
            this.Attack = 0;
            this.Decay = 0;
            this.Sustain = uint.MaxValue;
            this.PitchShift = 0;
        }

        public List<VoicePreset> VoicePresets
        {
            get;
            set;
        }

        public uint Attack { get; set; }
        public uint Decay { get; set; }
        public uint Sustain { get; set; }
        public double PitchShift { get; set; }
        public int Number { get; set; }
        public int DelayLength { get; set; }


    }
}
